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You are counting the total glowing blocks in each horizontal row of the grid to determine the height of the specific tower above it (Top Row = 1st Tower, etc.).
Level Overview
What Makes This Puzzle Tricky
You’re faced with four towers and a grid of flickering teal lights — no hints, no labels, just “raise the towers properly.” At first glance, it feels random. Are you building stairs? Matching silhouettes? Guessing blindly? That uncertainty is exactly what makes this level click — once you spot the pattern.
Your Goal
Your job isn’t to guess — it’s to decode. Each tower’s final height is dictated by a hidden count in the grid below. You’re translating visual data into precise vertical values.
How the Game Responds
- Counting / Pattern Recognition: That grid? It’s not background noise — it’s your instruction manual.
- UI Interaction: Tap towers to cycle through height options smoothly.
- Visual Logic: Rows map directly to towers — top row → leftmost tower, and so on. It’s not confusing — it’s a chart waiting to be read.
What Appears on Your Screen
Let's break down the scene.
- Top Text: The prompt "raise the towers properly." sits calmly at the top — deceptively simple.
- The Towers: Four teal vertical bars sit center-screen. Tap any to raise it; tap past max, and it resets to zero.
- The Grid: Below them lies a 4x? grid of small rectangles — some lit (teal), others dark (outline only). Row 1 (Top): 3 lit blocks. Row 2: 4 lit blocks. Row 3: 6 lit blocks. Row 4 (Bottom): 2 lit blocks. Trust the solution numbers — they’re confirmed: 3, 4, 6, 2.
- Row 1 has 3 blocks filled.
- Row 2 has 4 blocks filled.
- Row 3 has 6 blocks filled.
- Row 4 has 2 blocks filled.
Common Mistakes to Avoid
The Trap
The biggest mental roadblock is alignment bias — most players instinctively line up each tower with the column directly beneath it, then count vertically. That leads nowhere. The real link is horizontal: rows → towers.
First Instincts That Fail
- Visual Matching: Trying to mirror the lit-block shape with tower heights (like fitting a key into a lock).
- Random Guessing: Rapid-tapping hoping luck unlocks the level.
- Vertical Counting: Scrolling down a column instead of scanning across a row.
Player Reactions
I tried lining the towers up like a bar graph matching the grid’s silhouette. When that failed, I counted dark squares instead of lit ones. It took a pause — and re-reading the prompt — to realize: rows tell you tower heights, left to right.
Step-by-Step Solution
Preparing the Move
Forget columns entirely. Treat the bottom grid as four clear horizontal rows.
- The 1st Row (top) controls the 1st Tower (leftmost).
- The 2nd Row controls the 2nd Tower.
- The 3rd Row controls the 3rd Tower.
- The 4th Row (bottom) controls the 4th Tower (rightmost).
Executing the Solution
- First Tower (Left): Count lit blocks in the top row — there are 3 . Tap until the tower reaches exactly 3 units tall.
- Second Tower: Count lit blocks in the second row — there are 4 . Tap until it hits 4 units.
- Third Tower: Count lit blocks in the third row — there are 6 . Tap until it reaches 6 units. Yes — it goes higher than the others. Don’t hold back.
- Fourth Tower (Right): Count lit blocks in the bottom row — there are 2 . Tap until it stands at 2 units.
Confirming It Worked
When all towers sit at 3, 4, 6, and 2, the level completes instantly. If nothing happens, double-check — one tower likely overshot and reset.
If It Did Not Work
- Unclear height? Towers move in clean, discrete steps. If unsure, let it reset to zero and count taps from scratch.
- Third tower feels oversized? It’s supposed to — 6 is the correct, required height. No need to question it.
Why This Solution Works
This is a data-mapping challenge disguised as a spatial puzzle. Your brain defaults to vertical associations — but here, horizontal rows drive vertical outputs. It tests whether you’ll follow the data or follow habit.
Bonus Tip
For repeat plays or speed runs:
- Skip over-analyzing the grid.
- Lock in the sequence: 3 - 4 - 6 - 2 .
- Tap left to right: Tower 1 → 3 taps, Tower 2 → 4 taps, Tower 3 → 6 taps, Tower 4 → 2 taps.
- Tower 1: 3 taps
- Tower 2: 4 taps
- Tower 3: 6 taps
- Tower 4: 2 taps
Frequently Asked Questions
Why is the third tower so tall in Game is hard Level 104? Because the solution demands height 6 — and this game often stretches expectations to keep logic sharp.
Do I count the dark blocks? No — only the glowing teal blocks matter. Dark squares are blanks, not values.
Does order matter in Game is hard Level 104? Not at all. You can adjust towers in any sequence — just lock in the final heights: 3-4-6-2.
My towers keep resetting! That happens when you tap past the max height. Go slow — each tap advances one unit, and hitting zero means start counting again.
More Game Is Hard Solutions
If this guide saved your streak, explore our full Game is hard walkthrough library. We keep every solution tight, actionable, and ad-free — so you spend less time reading and more time playing. Share this with anyone stuck on the row-to-tower logic — they’ll appreciate the clarity. On to the next challenge!



