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Level Overview
What Makes This Puzzle Tricky
You’re greeted with a lone ball perched on a narrow platform above a deep, watery pit. The instruction “don’t let it sink” immediately triggers panic—your first instinct is to drain the water or lift the platform. But neither is possible. Tap or nudge the ball, and it drops straight in. That sense of inevitability? That’s the challenge.
Your Goal
Your mission is simple but precise: get the ball down from its high perch without letting it hit the water. Since the water stays put, your only option is to build upward—creating a safe, dry landing spot beneath it.
Key Mechanics
- Object Dragging: Those floating blue squares aren’t scenery—they’re your building materials.
- Physics/Gravity: Squares sink and settle realistically; the ball obeys gravity the moment it’s disturbed.
- Motion Sensor (Shake): You can’t drag the ball manually—you must trigger its fall using device motion. This isn’t about swimming—it’s about smart, stable construction.
What Appears on Your Screen
The layout is deceptively simple—and that’s where the trap lies.
- Top Center: A slim horizontal platform holding a blue circle (the ball).
- Center: A wide, U-shaped tank brimming with blue water.
- Perimeter: Multiple blue squares hover loosely around the tank’s edges.
- Bottom Text: The directive “don’t let it sink.” Everything’s blue, everything looks still—until you act. Those squares seem decorative at first glance, but they’re the only interactive elements in the entire scene.
Common Mistakes to Avoid
The Trap
Most players go straight for the ball—swiping, tapping, dragging the platform. But the ball barely responds to direct touch, and even slight nudges send it plunging straight into the water. The real trick? Focus on the landing, not the drop.
First Instincts That Fail
- Tilting your device right away: This often knocks the ball sideways before you’re ready—splash, game over.
- Dragging the text: In other levels, text moves or floats—but here, “don’t let it sink” is purely visual. Shoving it into the water does nothing.
- Trying to empty or break the tank: Tapping the water or swiping the tank won’t drain it or crack it—the water is locked in place.
Player Reactions
I spent nearly two minutes trying to “catch” the falling ball mid-air with my finger—like a reflex test. Nope. My swipe didn’t stop it. It just passed right through, dropping straight into the tank. My finger isn’t part of the physics engine.
Step-by-Step Solution
Preparing the Move
Pause before touching the ball. Scan the blue squares circling the tank—they’re your foundation. Your priority is building the landing zone before the ball ever moves.
Executing the Solution
- Drag the squares: Pick up each blue square one at a time and drop it into the water tank.
- Build a tower: Stack them vertically in the exact center of the tank—directly below the ball’s starting position. Aim for a clean, single-column pile.
- Check stability: Your tower should rise high enough—ideally 3–4 squares—to meet or nearly reach the ball’s height. The screenshot shows four stacked squares.
- Shake the device: Once your tower is solid and centered, give your phone or tablet a firm, controlled shake. This jostles the ball loose from its perch.
- Watch it land: The ball should drop cleanly onto your square column—staying high and dry, safely above the waterline.
If It Did Not Work
- The stack keeps falling over: Dropping squares carelessly causes them to scatter or tilt. Drop each one precisely over the previous one for perfect alignment. A double-square base adds stability—but risks running short on height. A tight vertical stack usually works best.
- The ball misses the stack: If it veers left or right, your shake may have been too aggressive—or your phone wasn’t held level. Keep it flat and steady during the shake.
- Ball hits the water anyway: Your tower isn’t tall enough. Use every available square to maximize height—no block left behind.
Why This Solution Works
This level rewards foresight—not reaction. It forces you to separate planning from execution: build first, trigger second. While many puzzles demand quick responses, this one asks you to engineer the outcome before anything moves.
It also highlights how seriously the game treats its physics. Squares behave like weighted objects—they sink, settle, and support weight. Think of it like solving a classic logic riddle: you’ve got a danger (water), a target (ball), and only one tool (squares) to bridge the gap.
Bonus Tip
- Build deliberately. Rushing leads to crooked stacks.
- Align your tower dead-center under the platform’s underside.
- Shake with control—not force. Too much motion sends the ball flying off-target.
- If the ball clings after shaking, try a second, slightly angled shake—tilting gently toward the tower’s center.
Frequently Asked Questions
Q: Can I move the platform in Game is hard Level 105? A: No, the platform is immovable. Only the blue squares and the ball (via shake-induced gravity) are interactive.
Q: How many squares do I need? A: Typically 3–4 squares create a safe, stable landing. Grab them all—you’ll likely need every one.
Q: The ball keeps sliding off the squares! A: That means your stack isn’t level. Drop each square carefully, directly atop the one below, to keep the top surface flat and balanced.
Q: Does the text help in this level? A: No. Unlike earlier puzzles, the phrase “don’t let it sink” serves only as instruction—it’s not draggable, movable, or functional.
More Game Is Hard Solutions
Stuck elsewhere? We’ve got full, no-fluff walkthroughs for every level. Skip the guesswork and jump straight to victory—so you never lose momentum. Share this guide if your friends are sinking on level 105! Time to crush level 106.



