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Level Overview
What Makes This Puzzle Tricky
You’re greeted with two faces inside a box: one red and frowning, one purple and smiling. The prompt reads, “make both the red and the purple happy.” Your first instinct might be to tap them or shake your device—but tapping does nothing, and shaking only makes them wobble. This isn’t about cheering them up manually. It’s about reading their social vibes—and rearranging their world accordingly.
Your Goal at
Your job is to adjust who’s inside the blue square to meet each character’s unspoken emotional needs—Red craves space, while Purple thrives on company.
How the Game Responds
- Touch and Drag: Every face on screen is fully movable.
- Proximity Logic: Faces respond based on who’s nearby—or whether they’re inside the boundary.
- Hidden Rules: No instructions spell it out—you discover their preferences by experimenting. It’s less a riddle and more a social seating chart.
What Appears on Your Screen
Here’s the exact setup if you’re glancing at your screen or need a quick refresher:
- Top text: "make both the red and the purple happy."
- Center: A light blue Square outline .
- Inside the Square: A Red face (currently sad/frowning) and a Purple face (currently happy/smiling).
- Outside the Square: Three Blue faces scattered around the perimeter. They have neutral expressions.
Common Mistakes to Avoid
The Trap
The biggest mental hurdle? Assuming the square is a “safe zone” or target area that everyone should enter. Most puzzles train us to place things in boxes—but here, one character must leave it entirely. We naturally assume harmony means togetherness, but these two characters fundamentally disagree.
First Instincts That Fail
- Tapping the faces: Usually interactive, but here it has zero effect.
- Shaking the device: Often resets physics-based puzzles, but here it just jostles faces without altering moods.
- Trying to “fix” Red directly: Dragging Blue faces onto Red won’t help unless you respect the square’s boundaries.
Player Reactions
I spent nearly a minute trying to pull the corners of Red’s mouth upward like a cartoon grin. Felt silly when I accidentally swiped him off-screen—and he instantly flipped into a smile. Turns out he’s not broken—he’s just deeply, profoundly antisocial.
Step-by-Step Solution
Preparing the Move
Pause the text for a moment and observe the faces. Your goal is to turn Red’s frown into a smile while keeping Purple smiling. Right now, Red’s sadness comes from being confined with another face.
Executing the Solution
- Isolate Red: Tap and hold the Red face . Drag it completely outside of the blue square. Drop it anywhere in the empty black space. Verification: The Red face will instantly flip upside down into a smile.
- Verification: The Red face will instantly flip upside down into a smile.
- Crowd Purple: Now focus on the Purple face inside the square. It may dim its smile if left solo. Drag all three neutral Blue faces from outside the square into the square . Verification: As soon as the box is full of friends (Purple + 3 Blues), the level completes.
- Verification: As soon as the box is full of friends (Purple + 3 Blues), the level completes.
If It Did Not Work
- Red is still sad: Confirm he’s fully outside the blue lines—not even brushing against the edge. If his center point touches the boundary, the game treats him as “inside.”
- Purple isn't happy: Double-check that the Purple face remains inside the square. While dragging Blues in, it’s easy to nudge Purple out accidentally—just reposition it.
Why This Solution Works
This level runs on a simple location-based state check.
- Red Logic: IF (Inside Square) = FALSE, THEN Happy. (Red is an introvert).
- Purple Logic: IF (Neighbors count > X) OR (Inside Square with Friends) = TRUE, THEN Happy. (Purple is an extrovert). The challenge lies in applying opposite strategies to two characters at once—breaking the “group everything together” habit built across earlier levels.
Bonus Tip
If you're speed-running or replaying:
- Flick Red out in one smooth motion.
- Use two fingers to drag two Blue faces into the square simultaneously.
- Slide the third Blue face in right after.
- Don’t fuss over placement—the game only checks whether each face’s center crosses the boundary line.
Frequently Asked Questions
Why is the Red face sad? The Red face symbolizes an introvert. It’s unhappy because it’s currently sharing the square with someone else—and it needs total solitude to feel good.
Do the Blue faces need to be happy? No. Blue faces are purely functional—they’re social props for Purple. Their expressions never change, and their moods don’t affect the win condition.
Can I put Red back in after Purple is happy? No. The level checks both faces at the same time. Bringing Red back inside immediately flips him back to sad—and fails the objective.
Does position matter inside the box? Not really. As long as the center point of each face lands within the blue boundary lines, the game registers it as “inside.”
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